Welcome to my ex resources repository for After Effects, Cinema 4D and whatever. Due to the circumstances of my current life situation all content is no longer available and this place will fade into nothingness some time soon.
This is one more preset pack for GenArts’ Sapphire Lens Flare effect. It contains a set of cinematic, designed flares that just look interesting but are not necessarily realistic plus on the other hand a series of exact re-creations of real flares. Those have been constructed based on real footage and photo references and been meticulously tweaked to represent the physics as accurately as possible within the plug-ins limitations. Since some references appear contradictory and have been shot under different conditions, the flares represent an averaged result that makes sense in the given context. You may still need to tweak them considerably for your purposes.
You can download the compositions shown in the video using the link below. They were created in After Effects CS4 for maximum compatibility and require no additional plug-ins:
All flares have been removed from the bonus files, but otherwise they are the real deal. The actual flare pack this time is not freely available. The presets come in GenArts‘ own generic format, so they can be used with any host application that supports Sapphire effects such as After Effects, Nuke, Fusion, Final Cut Pro, Premiere Pro, Resolve, Vegas and Avid tools on all platforms.
This shows how to create stylized sketch trees in Cinema 4D. The setup does not use any Sketch & Toon and thus can be used with any edition. The hatching is created using a bit of XPresso. By varying parameters and adding more elements other tree types can be created. Previously posted on my blog.
This setup illustrates a simple technique how to wrap grid-like structures around arbitrary shapes while keeping them fully editable in Cinema 4D. Previously posted on my blog.
This file contains a collection of techniques to create A to B style connections using splines, MoGraph Matrix objects and XPresso in Cinema 4D and visualize them in numerous ways. The code can be adapted to also work with manually placing Nulls, particles and whatever you can think of and ultimately serve as a basis to build any kind of radiating networks. Previously posted on my blog.
In reverence to the TV series Breaking Bad this setup can highlight text based on specific words or syllables as they use it in the text for the credits. Additionally you can use it for any form of dialog highlighting, Karaoke instructions and several other things. Refer to the included instructions for info on how it works and how you can avoid performance issues with longer texts.