
This is an exploration of the new features in Plexus 2. As announced earlier on my blog, here is the project file for your own experimentation.




Note that all effects are created using Plexus‘ primitives and linked to reference layers using expressions. Linking is based on the naming convention in the project, so layers not matching the pattern will not drive the primitives, but may still be used inside Plexus using the Layer Object for instance.