Archive for the 'Grids' Category

07
Oct
12

Welcome!

Welcome to my resources for After Effects, Cinema 4D and whatever I come up with and what you think might be useful. Please note that all the stuff provided here is meant for learning and experimentation. You may use it for commercial projects as well, but if you do so, do the decent thing and donate a few bucks. You can do so by clicking on the button below to make a donation.

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Be aware that I cannot offer any form of guaranteed support if you can’t figure out things. You can ask me questions on forums or shoot me a mail, but accept that the stuff being free, you are not entitled to demand anything. Likewise, I reserve the right to withdraw, rework and modify stuff as I see fit. As they say "Availability may be subject to change.".

Note:Though some content may be listed, you will not find it for immediate download. This is due to bandwidth and file size constraints. You will also encounter situations, where only parts of the content are provided instantly or none at all. Such content can be made available and adapted to your needs, but this will need to be on a paid basis via different methods.

For updates on current events and other things around After Effects, please visit Mylenium’s Blog

07
Oct
12

Force Field

Force Field

One more setup exploring and exploiting Trapcode Form 2‘s rotation maps, this produces a bipolar force field similar to a magnetic field. By duplicating the sub-comps constituting the maps, more fields can be added.

Force Field

11
Jul
12

IBL Toolkit

IBL Toolkit

While it’s quite common for 3D programs to support IBL (image based lighting) to simulate scene lighting based on realworld photographs, this is not always technically possible or feasible for plug-ins in After Effects, especially if they use OpenGL. This package tries to provide some of this functionality by using arrays of normal lights and arranging them in your composition and in addition sampling the color from input imagery. The setup contains a light dome setup to simulate 360 degree illumination as well as an area light for direct, soft lights that can easily be modified and customized using expressions. Refer to the included PDF file for more details and usage instructions.

IBL Toolkit

The second download re-uses the setup with a few extra controls for Plexus. It’s kind of a tec demo to illustrate how you can control large numbers of lights using pixel data in a pre-comp and easily create some pretty fancy lighting or other effects based thereon. This setup would just the same work with your favorite lens flare plug-inb or tools like Trapcode Lux.

IBL Plexus

06
Jan
12

Symmetrion

Symmetrion

Symmetrion is a toolbox of projects that allows you to create mesh and grid structures easily, deal with large amounts of points easily and, most importantly, provides an easier way of creating deformations in FreeForm Pro, including symmetrical "modelling". Please refer to the PDF document in the package for more details.

Symmetrion

21
Feb
10

Sprite Grid

Sprite Grid

Once more based on a question from a user on a forum, this project illustrates two techniques that you can use to create a dithered/ bitmapped look as in those old 8bit video games. By defining custom shapes, you could even use other geometric forms as the shape of each "pixel", e.g. stars or dingbat symbols from a font.

Sprite Grid

21
Feb
10

Stripey Crowd

Crowd

Based on a user request on a forum, this is a simple implementation that allows you to color a particle grid in Trapcode Form consistently with alternating colors as it grows. Since the layer maps are always auto-sized, this kind of workaround is needed. Change the values as needed, but make sure you use clean multiples, i.e. in the default setup 30×30=900, or else the mapping will again misalign.

Stripey Crowd

19
Jun
09

Screen Mask

Screen Mask

This project contains two compositions that allow you to make your footage look as if viewed on a TV or computer screen. Unlike in other, simpler setups that use colored graphics and blending modes, e.g. such as Mark Coleran seems to use them, the colors of your image are truly split according to the RGB triplets found in CRT and LCD screens, then recombined with the pattern being introduced. Because of that, it even produces correct Moiré patterns when modifying the angle of view on a 3D layer.

Note: Due to the way how After Effects interpolates values of neighboring pixels and may turn them all into a gray blob, it is recommended you work at very large composition sizes so you can use larger values for the cell sizes

Screen Mask

09
Jan
09

Hexagon Grid – anamorphic

Hexagon Grid

Another variation of a hex grid with adjustable aspect ratio and rotation of the honeycomb cells.

Hexagon Grid

09
Jan
09

Hexagon Grid – regular

Hexagon Grid

A simple regular hex grid with a few adjustable parameters.

Hexagon Grid




Me

Mylenium

I'm a 3D animator and graphics designer with almost 16 years in the industry and an unhealthy obsession about After Effects.

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