Archive for the 'Tools' Category

20
Feb
13

Les Blocs

Les Blocs

Les Blocs is a set of Cinema 4D files that can be used to produce buildings based on regular tiles or bloc(k)s similar to the popular game Minecraft. To aid this process, they have been rigged with XPresso and make good use of MoGraph functionality. Since the Element 3D plug-in from Video CoPilot is able to use the files, you can use these files inside After Effects. To help you getting started even if you are not an active user of Cinema 4D I have provided a package with examples based on these templates that can be used immediately. It contains all the models illustrated in the pictures.

Les Blocs

Les Blocs

Les Blocs

Les Blocs

While only one variant is illustrated in the images, many of the models come with different material setups for night and day situations or alternate colors. In addition the initial Appetizer package is still available and contains the following models:

Les Blocs

Les Blocs

To use the models, unzip the files after the download and copy the Les Blocs folder into your Element 3D model library. On Windows this is the Video Copilot\Models folder inside your user account’s My Documents folder. Please refer to the included PDF file for detailed instructions.

Les Blocs Appetizer

Les Blocs Example Buildings

Les Blocs Standard Templates

Note: The above downloads only contain the basic setups and the examples as already converted polygon models. If you make a donation of 15 Euro or more to support this site and my others, you will be sent the actual parametric Cinema 4D files of the refined models. They contain additional rigging that allows you quick turnarounds to produce even more buildings.

Important Disclaimer: Everything provided here is meant as a toolset to produce your own buildings, explore techniques and have a little fun. While the quality of the examples may be okay when viewed from a distance or for your own pleasure, they may not be sufficient for professional commercial productions. In such cases you are advised to look into commercial products like the Metropolitan pack for Element 3D or model libraries and individual models you can buy from web sites.

07
Oct
12

Welcome!

Welcome to my resources for After Effects, Cinema 4D and whatever I come up with and what you think might be useful. Please note that all the stuff provided here is meant for learning and experimentation. You may use it for commercial projects as well, but if you do so, do the decent thing and donate a few bucks. You can do so by clicking on the button below to make a donation.

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Be aware that I cannot offer any form of guaranteed support if you can’t figure out things. You can ask me questions on forums or shoot me a mail, but accept that the stuff being free, you are not entitled to demand anything. Likewise, I reserve the right to withdraw, rework and modify stuff as I see fit. As they say "Availability may be subject to change.".

Note:Though some content may be listed, you will not find it for immediate download. This is due to bandwidth and file size constraints. You will also encounter situations, where only parts of the content are provided instantly or none at all. Such content can be made available and adapted to your needs, but this will need to be on a paid basis via different methods.

For updates on current events and other things around After Effects, please visit Mylenium’s Blog

07
Oct
12

The Slicer

The Slicer

This idea was based on some discussion on how to mimic a slitscan effect with conventionally shot footage. While it does not provide the exact look, it offers an alternative to using gradients with time displacement. It can also be used to create interesting patterns by sampling randomly moving objects at different times as illustrated in the image – the circles are sliced into a bunch of strips and form these interesting jagged structures.

The Slicer

Furthermore this could be used for transition effects. The project provided will only work well with broader strips due to how it uses linear wipes for the cropping. Smaller sizes will not correctly align due to the antialiasing. A little experimentation may be required to find a good setting.

The Slicer

11
Jul
12

IBL Toolkit

IBL Toolkit

While it’s quite common for 3D programs to support IBL (image based lighting) to simulate scene lighting based on realworld photographs, this is not always technically possible or feasible for plug-ins in After Effects, especially if they use OpenGL. This package tries to provide some of this functionality by using arrays of normal lights and arranging them in your composition and in addition sampling the color from input imagery. The setup contains a light dome setup to simulate 360 degree illumination as well as an area light for direct, soft lights that can easily be modified and customized using expressions. Refer to the included PDF file for more details and usage instructions.

IBL Toolkit

The second download re-uses the setup with a few extra controls for Plexus. It’s kind of a tec demo to illustrate how you can control large numbers of lights using pixel data in a pre-comp and easily create some pretty fancy lighting or other effects based thereon. This setup would just the same work with your favorite lens flare plug-inb or tools like Trapcode Lux.

IBL Plexus

10
Jun
12

PointGlue:XYZ

PointGlue:XYZ

PointGlue:XYZ is an expression based toolset that allows you to attach layers and position effects controls to other position point data sources. This is similar to plug-ins like Trapcode Particular or Plexus or several lens flare plug-ins that can use 3D lights to determine positions for their emitters and lighting effects. The expression offers this functionality to effects that do not have such features built-in and in addition can help you to decouple different light groups from the ones you may be using in one of the aforementioned plug-ins. This can be useful if you want to avoid certain things to affect your 3D items in the composition. In addition to lights, the code also supports Null layers such as they can be exported from several 3D programs and also offers an easy way to attach to tracking data either by using Null objects and lights with the 3D tracker in After Effects CS6 or to the classical 2D point tracker and imported data from mochaAE. In combination with Symmetrion it will also allow tracking shapes and lines to create graphical patterns or mattes. It can also complement or replace scripts like Null Swapper or Particular Lights. Please refer to the included PDF file for more specific instructions.

PointGlue:XYZ

18
Sep
11

The Cube

DNA

This project allows you to build cubic reflection maps (or generally a unfolded cube cross map) such as it could be useful for a number of 3D-ish effects like Shapeshifter or FreeForm Pro. The package contains two projects: One that contains a rigged "live" version, another for offline baking of maps if you don’t have any of these plug-ins and want to use the maps in conjunction with other tools. Within each project, there are two methods to produce the maps. One takes any normal footage and slices it up to produce a cube and retain unwarped projections while at the same time doing some dilation/expansion at the top and bottom to produce a ceiling and floor, the other method uses skybox images such as you can create them in 3D programs or by photographing multiple views from a tripod. Alignment of the maps can be controlled with some expressions as well.

The Cube

04
Apr
11

Photobox

Photobox

This is a photo curve/ photo box/ studio background created just from native 3D layers in After Effects. Fillet radius and angles can be adjusted and with suitable settings this could also be used as a book cover.

Photobox

06
May
09

Steady Wave

Steady Wave

This project solves a specific dilemma you can have with auto-animation controls. Effects such as Wave Warp can increment their motion by a given amount per frame. This works, as long as your composition does not exceed a certain duration. Once it goes beyond a certain value, the linear multiplication of the value will yield such a high result, that you reach a limit. Beyond that, you will not see any animation anymore and the effect gets stuck at its last valid result. For most parameters, this value is 30000, so if you offset your wave by 30 pixels per frame, after 1000 frames the animation stops, which is just a little more time than one minute. The workaround used here, is to use an alternate parameter and reset the values after a known number of frames, while retaining the illusion of continuous motion.

Steady Wave

04
Feb
09

Render Arbitrary Frames

Using Time Remapping, this project can be used to render a selection of frames. This can be used for storyboard and client approval renders as well as re-rendering frames that are missing or were not rendered correctly. Frame numbers can easily be typed into a text layer. All you need to do is set the work range.

Note: This setup will always remap to the first few frames. Therefore numbering will not match with existing image sequences and there is the potential danger of overwriting valid frames. It is advisable to render to a different location and rename and move the frames later.

Render Arbitrary Frames

04
Feb
09

Stepped Interpolation

This illustrates a simple technique to quantize interpolation between existing keyframes based on a fixed stepping. Could use some refinement to work with more keyframes and such, but for the time being simply adjust the keyframe indices to adapt it to your needs.

Stepped Interpolation




Me

Mylenium

I'm a 3D animator and graphics designer with almost 16 years in the industry and an unhealthy obsession about After Effects.

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