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		<title>XFrog &amp; Remotion Icon Pack</title>
		<link>http://myleniumstuff.com/2013/04/01/xfrog-remotion-icon-pack/</link>
		<comments>http://myleniumstuff.com/2013/04/01/xfrog-remotion-icon-pack/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 14:15:24 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Icons]]></category>
		<category><![CDATA[Remotion]]></category>
		<category><![CDATA[XFrog]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20598</guid>
		<description><![CDATA[This is a little pack providing alternate icons for XFrog for Cinema 4D as well as Remotion&#8216;s SuperTracer and SuperVoxels plug-in. The key point here was to create icons that match the visual style of the standard program icons, superseding the old icon style used by the plug-ins, and in turn achieve a more pleasurable [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20598&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img alt="XFrog &amp;Remotion Icon Pack" src="http://www.mylenium.de/stuffpix/c4d_icons_xfrog.png" /></p>
<p>This is a little pack providing alternate icons for <em><strong>XFrog for Cinema 4D</strong></em> as well as <em><strong>Remotion</strong></em>&#8216;s <em><strong>SuperTracer</strong></em> and <em><strong>SuperVoxels</strong></em> plug-in. The key point here was to create icons that match the visual style of the standard program icons, superseding the old icon style used by the plug-ins, and in turn achieve a more pleasurable and consistent appearance in custom toolbars and the <em>Scene Manager</em>. To use them, simply overwrite the icon images in the <em>res</em> sub-folders of the plug-ins.</p>
<p><img alt="XFrog &amp;Remotion Icon Pack" src="http://www.mylenium.de/stuffpix/c4d_icons_xfrog_overview.png" /></p>
<p><a href="http://www.mylenium.de/stufffiles/c4d_icons_xfrog.zip">XFrog &amp; Remotion Icon Pack</a></p>
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			<media:title type="html">XFrog &#38;Remotion Icon Pack</media:title>
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		<item>
		<title>Les Blocs Vert</title>
		<link>http://myleniumstuff.com/2013/03/09/les-blocs-vert/</link>
		<comments>http://myleniumstuff.com/2013/03/09/les-blocs-vert/#comments</comments>
		<pubDate>Sat, 09 Mar 2013 10:16:05 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[AE Version: CS4]]></category>
		<category><![CDATA[AE Version: CS5]]></category>
		<category><![CDATA[AE Version: CS5.5]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Christmas Tree]]></category>
		<category><![CDATA[Element]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Grass]]></category>
		<category><![CDATA[Pine]]></category>
		<category><![CDATA[Plants]]></category>
		<category><![CDATA[Tree]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20591</guid>
		<description><![CDATA[Les Blocs Vert is a set of Cinema 4D files containing several models of plants. Most of them are actually from a time when I used to dabble in L-Systems with L-Parser (for DOS!), meaning they are 10 to 15 years old. Some of them look okay, some a bit strange, but I thought they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20591&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_vert.jpg" /></p>
<p><em><strong>Les Blocs Vert</strong></em> is a set of <em><strong>Cinema 4D</strong></em> files containing several models of plants. Most of them are actually from a time when I used to dabble in <em>L-Systems</em> with <em><strong>L-Parser</strong></em> (for DOS!), meaning they are 10 to 15 years old. Some of them look okay, some a bit strange, but I thought they might be useful, regardless. I&#8217;ve prepped them up with presets for the <em><strong>Element 3D</strong></em> plug-in from <em><strong>Video CoPilot</strong></em>, so you can use these files inside <em><strong>After Effects</strong></em>.</p>
<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_vert_preview.jpg" /></p>
<p>To use the models, unzip the files after the download and copy the <em>Les Blocs Plants</em> folder into your <em><strong>Element 3D</strong></em> model library. On <em><strong>Windows</strong></em> this is the <em>Video Copilot\Models</em> folder inside your user account&#8217;s <em>My Documents</em> folder.</p>
<p><a href="http://www.mylenium.de/stufffiles/3d_element_les_blocs_vert.zip">Les Blocs Vert</a></p>
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			<media:title type="html">Les Blocs</media:title>
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			<media:title type="html">Les Blocs</media:title>
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	</item>
		<item>
		<title>Les Blocs</title>
		<link>http://myleniumstuff.com/2013/02/20/les-blocs/</link>
		<comments>http://myleniumstuff.com/2013/02/20/les-blocs/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 19:50:29 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[AE Version: CS4]]></category>
		<category><![CDATA[AE Version: CS5]]></category>
		<category><![CDATA[AE Version: CS5.5]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Element]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Skyscraper]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20583</guid>
		<description><![CDATA[Les Blocs is a set of Cinema 4D files that can be used to produce buildings based on regular tiles or bloc(k)s similar to the popular game Minecraft. To aid this process, they have been rigged with XPresso and make good use of MoGraph functionality. Since the Element 3D plug-in from Video CoPilot is able [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20583&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs.jpg" /></p>
<p><em><strong>Les Blocs</strong></em> is a set of <em><strong>Cinema 4D</strong></em> files that can be used to produce buildings based on regular tiles or bloc(k)s similar to the popular game <em><strong>Minecraft</strong></em>. To aid this process, they have been rigged with <em><strong>XPresso</strong></em> and make good use of <em><strong>MoGraph</strong></em> functionality. Since the <em><strong>Element 3D</strong></em> plug-in from <em><strong>Video CoPilot</strong></em> is able to use the files, you can use these files inside <em><strong>After Effects</strong></em>. To help you getting started even if you are not an active user of <em><strong>Cinema 4D</strong></em> I have provided a package with examples based on these templates that can be used immediately. It contains all the models illustrated in the pictures.</p>
<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_catalog_a.jpg" /></p>
<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_catalog_b.jpg" /></p>
<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_catalog_c.jpg" /></p>
<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_bank_tower_a.jpg" /></p>
<p>While only one variant is illustrated in the images, many of the models come with different material setups for night and day situations or alternate colors. In addition the initial <em>Appetizer</em> package is still available and contains the following models:</p>
<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_appetizer_a.jpg" /></p>
<p><img alt="Les Blocs" src="http://www.mylenium.de/stuffpix/3d_element_les_blocs_appetizer_b.jpg" /></p>
<p>To use the models, unzip the files after the download and copy the <em>Les Blocs</em> folder into your <em><strong>Element 3D</strong></em> model library. On <em><strong>Windows</strong></em> this is the <em>Video Copilot\Models</em> folder inside your user account&#8217;s <em>My Documents</em> folder. Please refer to the included <em>PDF</em> file for detailed instructions.</p>
<p><a href="http://www.mylenium.de/stufffiles/3d_element_les_blocs_appetizer.zip">Les Blocs Appetizer</a></p>
<p><a href="http://www.mylenium.de/stufffiles/3d_element_les_blocs_examples.zip">Les Blocs Example Buildings</a></p>
<p><a href="http://www.mylenium.de/stufffiles/3d_element_les_blocs_templates.zip">Les Blocs Standard Templates</a></p>
<p><span style="color:#ccffff;"><em>Note:</em> The above downloads only contain the basic setups and the examples as already converted polygon models. If you make a donation of <strong>15 Euro or more</strong> to support this site and my others, you will be sent the actual parametric <em><strong>Cinema 4D</strong></em> files of the refined models. They contain additional rigging that allows you quick turnarounds to produce even more buildings.</span></p>
<p><span style="color:#ffcc99;"><em>Important Disclaimer:</em> Everything provided here is meant as a toolset to produce your own buildings, explore techniques and have a little fun. While the quality of the examples may be okay when viewed from a distance or for your own pleasure, they may not be sufficient for professional commercial productions. In such cases you are advised to look into commercial products like the <em>Metropolitan</em> pack for <em><strong>Element 3D</strong></em> or model libraries and individual models you can buy from web sites.</span></p>
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		<media:content url="http://www.mylenium.de/stuffpix/3d_element_les_blocs.jpg" medium="image">
			<media:title type="html">Les Blocs</media:title>
		</media:content>

		<media:content url="http://www.mylenium.de/stuffpix/3d_element_les_blocs_catalog_a.jpg" medium="image">
			<media:title type="html">Les Blocs</media:title>
		</media:content>

		<media:content url="http://www.mylenium.de/stuffpix/3d_element_les_blocs_catalog_b.jpg" medium="image">
			<media:title type="html">Les Blocs</media:title>
		</media:content>

		<media:content url="http://www.mylenium.de/stuffpix/3d_element_les_blocs_catalog_c.jpg" medium="image">
			<media:title type="html">Les Blocs</media:title>
		</media:content>

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			<media:title type="html">Les Blocs</media:title>
		</media:content>

		<media:content url="http://www.mylenium.de/stuffpix/3d_element_les_blocs_appetizer_a.jpg" medium="image">
			<media:title type="html">Les Blocs</media:title>
		</media:content>

		<media:content url="http://www.mylenium.de/stuffpix/3d_element_les_blocs_appetizer_b.jpg" medium="image">
			<media:title type="html">Les Blocs</media:title>
		</media:content>
	</item>
		<item>
		<title>Glittermania</title>
		<link>http://myleniumstuff.com/2012/12/12/glittermania/</link>
		<comments>http://myleniumstuff.com/2012/12/12/glittermania/#comments</comments>
		<pubDate>Wed, 12 Dec 2012 17:32:24 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[AE Version: CS4]]></category>
		<category><![CDATA[AE Version: CS5.5]]></category>
		<category><![CDATA[Lighting Effects]]></category>
		<category><![CDATA[Looks and Styles]]></category>
		<category><![CDATA[Text]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Element]]></category>
		<category><![CDATA[Glitter]]></category>
		<category><![CDATA[Shapeshifter]]></category>
		<category><![CDATA[Sphere]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20574</guid>
		<description><![CDATA[This is an exploration of a technique to produce glittery/ sparkly effects using standard effects. The package contains all projects shown in the images and video, including the Christmas baubles that respond to camera motion by ways of expressions. You will need Element 3D and Shapeshifter to open the respective files. Note: Refer to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20574&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone" alt="Glittermania" src="http://www.mylenium.de/stuffpix/3d_glittermania.jpg" width="640" height="80" /></p>
<p>This is an exploration of a technique to produce glittery/ sparkly effects using standard effects. The package contains all projects shown in the images and video, including the <em>Christmas</em> baubles that respond to camera motion by ways of expressions. You will need <em><strong>Element 3D</strong></em> and <em><strong>Shapeshifter</strong></em> to open the respective files.</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/55452563' width='640' height='360' frameborder='0'></iframe></div>
<p><img class="alignnone" alt="Christmas Baubles with Glitter" src="http://www.mylenium.de/stuffpix/3d_glitter_spheres.jpg" width="640" height="229" /></p>
<p><img class="alignnone" alt="Glittery Text with Element 3D" src="http://www.mylenium.de/stuffpix/3d_glitter_element.jpg" width="640" height="360" /></p>
<p><em><strong>Note:</strong> Refer to the included PDF file for more detailed instructions in case you need to modify the main expression for your purposes. Otherwise the structure should be self-explanatory based on the names of the items and their usage.</em></p>
<p><a href="http://www.mylenium.de/stufffiles/3d_glittermania.zip">Glittermania</a></p>
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			<media:title type="html">myleniumblogger</media:title>
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		<media:content url="http://www.mylenium.de/stuffpix/3d_glittermania.jpg" medium="image">
			<media:title type="html">Glittermania</media:title>
		</media:content>

		<media:content url="http://www.mylenium.de/stuffpix/3d_glitter_spheres.jpg" medium="image">
			<media:title type="html">Christmas Baubles with Glitter</media:title>
		</media:content>

		<media:content url="http://www.mylenium.de/stuffpix/3d_glitter_element.jpg" medium="image">
			<media:title type="html">Glittery Text with Element 3D</media:title>
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	</item>
		<item>
		<title>Plexus Branches</title>
		<link>http://myleniumstuff.com/2012/12/06/plexus-branches/</link>
		<comments>http://myleniumstuff.com/2012/12/06/plexus-branches/#comments</comments>
		<pubDate>Thu, 06 Dec 2012 18:01:18 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[AE Version: CS5.5]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Branch]]></category>
		<category><![CDATA[Pine]]></category>
		<category><![CDATA[Plexus]]></category>
		<category><![CDATA[Tree]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20570</guid>
		<description><![CDATA[This is a series of experimental branches that mimic various pineoid species. The technique is built around exploiting some features in Plexus 2 to build hierarchical structures. Note: Due to limitations in the plug-in itself, the parameters will not animate and even require a manual refresh while editing parameters. The easiest way to do that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20570&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img alt="Branches" src="http://www.mylenium.de/stuffpix/3d_plexus_branches.jpg" /></p>
<p>This is a series of experimental branches that mimic various pineoid species. The technique is built around exploiting some features in <em><strong>Plexus 2</strong></em> to build hierarchical structures.</p>
<p><img alt="Branches Examples" src="http://www.mylenium.de/stuffpix/3d_plexus_branches_example.jpg" /></p>
<p><em><strong>Note:</strong> Due to limitations in the plug-in itself, the parameters will not animate and even require a manual refresh while editing parameters. The easiest way to do that is to toggle visibility of the topmost layer labelled <strong>Branch</strong> back and forth.</em></p>
<p><a href="http://www.mylenium.de/stufffiles/3d_plexus_branches.zip">Plexus Branches</a></p>
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		<title>Card Dance Pine</title>
		<link>http://myleniumstuff.com/2012/12/06/card-dance-pine/</link>
		<comments>http://myleniumstuff.com/2012/12/06/card-dance-pine/#comments</comments>
		<pubDate>Thu, 06 Dec 2012 17:48:06 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[AE Version: CS5.5]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Christmas Tree]]></category>
		<category><![CDATA[Pine]]></category>
		<category><![CDATA[Tree]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20567</guid>
		<description><![CDATA[Using the good old Card Dance effect, this pine tree is assembled from a set of tiles. As illustrated in the example picture, even without modifying the layer maps just changing the lighting and camera along with some other parameters can result in different looks. By modifying the layer maps this can be further tweaked [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20567&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img alt="Card Dance Pine Tree" src="http://www.mylenium.de/stuffpix/3d_card_dance_pine.jpg" /></p>
<p>Using the good old <em><strong>Card Dance</strong></em> effect, this pine tree is assembled from a set of tiles. As illustrated in the example picture, even without modifying the layer maps just changing the lighting and camera along with some other parameters can result in different looks. By modifying the layer maps this can be further tweaked to produce other looks.</p>
<p><img alt="Card Dance Pine Examples" src="http://www.mylenium.de/stuffpix/3d_card_dance_pine_example.jpg" /></p>
<p><em><strong>Note:</strong> The effect uses the plug-ins internal camera to fake rotation while retaining consistent lighting. Decouple the camera by disabling the expressions if you want to use a comp camera.</em></p>
<p><a href="http://www.mylenium.de/stufffiles/3d_card_dance_pine.zip">Card Dance Pine Tree</a></p>
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		<title>Christmas Blinkies</title>
		<link>http://myleniumstuff.com/2012/11/27/christmas-blinkies/</link>
		<comments>http://myleniumstuff.com/2012/11/27/christmas-blinkies/#comments</comments>
		<pubDate>Tue, 27 Nov 2012 18:27:20 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[AE Version: CS4]]></category>
		<category><![CDATA[Backgrounds]]></category>
		<category><![CDATA[Full Projects]]></category>
		<category><![CDATA[Lighting Effects]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Light Chain]]></category>
		<category><![CDATA[Lightbulb]]></category>
		<category><![CDATA[Snowflake]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20561</guid>
		<description><![CDATA[This is a set of projects that produces chains of blinking lights in an assortment of shapes. This can be used in a graphical way to mimic the apeparance of a Christmas tree or other lighting such as is commonly put up around that time of year. A short overview of the possibilities can be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20561&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img alt="Christmas Blinkies" src="http://www.mylenium.de/stuffpix/3d_christmas_blinkies.jpg" /></p>
<p>This is a set of projects that produces chains of blinking lights in an assortment of shapes. This can be used in a graphical way to mimic the apeparance of a Christmas tree or other lighting such as is commonly put up around that time of year. A short overview of the possibilities can be seen in the video.</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/54380089' width='640' height='360' frameborder='0'></iframe></div>
<p>Because it is fully editable, all parameters and the appearance can be changed to your needs, so it is suitable for other festive graphics like chains of flags, strings of pearls or any shape you can think of. Some of the setups even feature some fake pseudo-dynamics so they can sway in the wind. Please refer to the included <em>PDF</em> for some more info.</p>
<p><a href="http://www.mylenium.de/stufffiles/3d_christmas_blinkies.zip">Christmas Blinkies</a></p>
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		<title>Welcome!</title>
		<link>http://myleniumstuff.com/2012/10/07/welcome/</link>
		<comments>http://myleniumstuff.com/2012/10/07/welcome/#comments</comments>
		<pubDate>Sun, 07 Oct 2012 19:46:59 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[AE Version: CS4]]></category>
		<category><![CDATA[AE Version: CS5]]></category>
		<category><![CDATA[Backgrounds]]></category>
		<category><![CDATA[Countdowns]]></category>
		<category><![CDATA[Data & Info Graphics]]></category>
		<category><![CDATA[Design Elements]]></category>
		<category><![CDATA[Full Projects]]></category>
		<category><![CDATA[Grids]]></category>
		<category><![CDATA[Lighting Effects]]></category>
		<category><![CDATA[Looks and Styles]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Text]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Transitions]]></category>
		<category><![CDATA[none]]></category>

		<guid isPermaLink="false">http://www.aestuff.myleniumstuff.de/?p=20217</guid>
		<description><![CDATA[Welcome to my resources for After Effects, Cinema 4D and whatever I come up with and what you think might be useful. Please note that all the stuff provided here is meant for learning and experimentation. You may use it for commercial projects as well, but if you do so, do the decent thing and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20217&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Welcome to my resources for <em><strong>After Effects</strong></em>, <em><strong>Cinema 4D</strong></em> and whatever I come up with and what you think might be useful. Please note that all the stuff provided here is meant for learning and experimentation. You may use it for commercial projects as well, but if you do so, do the decent thing and donate a few bucks. You can do so by clicking on the button below to make a donation.</p>
<p><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=27YR9DFUC8LNW" target="_blank"><img src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif" alt="PayPal - The safer, easier way to pay online!" border="0" /></a></p>
<p>Be aware that I cannot offer any form of guaranteed support if you can&#8217;t figure out things. You can ask me questions on forums or shoot me a mail, but accept that the stuff being free, you are not entitled to demand anything. Likewise, I reserve the right to withdraw, rework and modify stuff as I see fit. As they say &quot;Availability may be subject to change.&quot;.</p>
<p><em><strong>Note:</strong>Though some content may be listed, you will not find it for immediate download. This is due to bandwidth and file size constraints. You will also encounter situations, where only parts of the content are provided instantly or none at all. Such content can be made available and adapted to your needs, but this will need to be on a paid basis via different methods.</em></p>
<p>For updates on current events and other things around <em><strong>After Effects</strong></em>, please visit <a href="http://myleniumblog.wordpress.com" class="lien_texte" target="_blank">Mylenium&#8217;s Blog</a></p>
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		<title>Force Field</title>
		<link>http://myleniumstuff.com/2012/10/07/force-field/</link>
		<comments>http://myleniumstuff.com/2012/10/07/force-field/#comments</comments>
		<pubDate>Sun, 07 Oct 2012 19:42:59 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[AE Version: CS4]]></category>
		<category><![CDATA[Backgrounds]]></category>
		<category><![CDATA[Data & Info Graphics]]></category>
		<category><![CDATA[Design Elements]]></category>
		<category><![CDATA[Grids]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Force Field]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Magnetic Field]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20553</guid>
		<description><![CDATA[One more setup exploring and exploiting Trapcode Form 2&#8216;s rotation maps, this produces a bipolar force field similar to a magnetic field. By duplicating the sub-comps constituting the maps, more fields can be added. Force Field<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20553&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.mylenium.de/stuffpix/particles_form_2_force_fields.jpg" alt="Force Field" /></p>
<p>One more setup exploring and exploiting <em><strong>Trapcode Form 2</strong></em>&#8216;s rotation maps, this produces a bipolar force field similar to a magnetic field. By duplicating the sub-comps constituting the maps, more fields can be added.</p>
<p><a href="http://www.mylenium.de/stufffiles/particles_form_2_force_fields.zip">Force Field</a></p>
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		<title>Zipperiffic!</title>
		<link>http://myleniumstuff.com/2012/10/07/zipperiffic/</link>
		<comments>http://myleniumstuff.com/2012/10/07/zipperiffic/#comments</comments>
		<pubDate>Sun, 07 Oct 2012 19:37:16 +0000</pubDate>
		<dc:creator>Mylenium</dc:creator>
				<category><![CDATA[AE Version: CS4]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Transitions]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[Zipper]]></category>

		<guid isPermaLink="false">http://myleniumstuff.com/?p=20550</guid>
		<description><![CDATA[Based on some experimentation with Trapcode Form 2&#8216;s rotation maps, this is a transition effect that mimics a zipper. While it&#8217;s largely parametrized and rigged with expressions, you may need to animate a few things manually like the fly because there may be alignment problems due to how the maps are sampled. Substitute the images [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=myleniumstuff.com&#038;blog=35570469&#038;post=20550&#038;subd=myleniumstuff&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.mylenium.de/stuffpix/trans_form_2_zipper.jpg" alt="Zipper" /></p>
<p>Based on some experimentation with <em><strong>Trapcode Form 2</strong></em>&#8216;s rotation maps, this is a transition effect that mimics a zipper.</p>
<p><img src="http://www.mylenium.de/stuffpix/trans_zipper_preview.jpg" alt="Zipper" /></p>
<p>While it&#8217;s largely parametrized and rigged with expressions, you may need to animate a few things manually like the fly because there may be alignment problems due to how the maps are sampled. Substitute the images and custom particle shapes with your own graphics and videos in the respective pre-comps.</p>
<p><a href="http://www.mylenium.de/stufffiles/trans_form_2_zipper.zip">Zipper</a></p>
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