Posts Tagged ‘Sky

11
Jul
12

IBL Toolkit

IBL Toolkit

While it’s quite common for 3D programs to support IBL (image based lighting) to simulate scene lighting based on realworld photographs, this is not always technically possible or feasible for plug-ins in After Effects, especially if they use OpenGL. This package tries to provide some of this functionality by using arrays of normal lights and arranging them in your composition and in addition sampling the color from input imagery. The setup contains a light dome setup to simulate 360 degree illumination as well as an area light for direct, soft lights that can easily be modified and customized using expressions. Refer to the included PDF file for more details and usage instructions.

IBL Toolkit

The second download re-uses the setup with a few extra controls for Plexus. It’s kind of a tec demo to illustrate how you can control large numbers of lights using pixel data in a pre-comp and easily create some pretty fancy lighting or other effects based thereon. This setup would just the same work with your favorite lens flare plug-inb or tools like Trapcode Lux.

IBL Plexus

18
Sep
11

The Cube

DNA

This project allows you to build cubic reflection maps (or generally a unfolded cube cross map) such as it could be useful for a number of 3D-ish effects like Shapeshifter or FreeForm Pro. The package contains two projects: One that contains a rigged "live" version, another for offline baking of maps if you don’t have any of these plug-ins and want to use the maps in conjunction with other tools. Within each project, there are two methods to produce the maps. One takes any normal footage and slices it up to produce a cube and retain unwarped projections while at the same time doing some dilation/expansion at the top and bottom to produce a ceiling and floor, the other method uses skybox images such as you can create them in 3D programs or by photographing multiple views from a tripod. Alignment of the maps can be controlled with some expressions as well.

The Cube




Me

Mylenium

I'm a 3D animator and graphics designer with almost 16 years in the industry and an unhealthy obsession about After Effects.

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